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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.07.10 7:09pm 
Super Metroid
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Infinity's End wrote:
Who does shit like that? (<-- hypothetical) o_O


We do, because we defend Metroid. :awesome: :roll:
---

Well the deed is done, we can lock this topic unless they reply to us or there is another Journalist we can pick apart.

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Skype wrote:
Yut Next thing they will say Ridley smacking Higgs was racist
Outlaw Black man in my Metroid
I told them, You are all idiots
Alpha makes me wish Samus were real so this debate would be over
Outlaw Plasma beam BIATCH
Alpha HELL YEA
Yut Aw Yeah


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.07.10 8:43pm 
Super Metroid
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I don't see the need to lock every topic at some impasse.
Locking a topic is like begging someone to disregard all the discussion a topic has.

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must be some sorta side effect of the hatchling or maybe she should stop going down on Miyamoto.
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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.07.10 8:57pm 
Super Metroid
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Yea, you are right. Nowadays, I am just so used to saying, "lock the topic".

Jeremy Parish wrote:
It's always heartwarming to be told I don't know how to do my job because, gasp, I have reservations about an upcoming release rather than accepting on faith that it will be awesome simply because I'm a fan. Of course, if I did gush cheerfully about how Other M is gonna be totally awesome, someone else would question my integrity for being an unabashed fanboy.


Technically we aren't really saying it is going to be perfect. You can have your doubts, but really you have nothing to go on. We don't "gush cheerfully" about Other M either, but you don't see us making such ludicrous statements and observations. Whether you are or are not a fanboy, people will still question your integrity either way.

_________________
Skype wrote:
Yut Next thing they will say Ridley smacking Higgs was racist
Outlaw Black man in my Metroid
I told them, You are all idiots
Alpha makes me wish Samus were real so this debate would be over
Outlaw Plasma beam BIATCH
Alpha HELL YEA
Yut Aw Yeah


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 4:38pm 
Alpha Metroid
Joined: 03.12.08 9:56pm
Posts: 164
If I had known that Malstrom's name would be dragged through the mud so many times in this thread, I wouldn't have e-mailed him the link to it. Yeah, that was me. I had a very specific reason for doing so, but for what it's worth, I regret it now. I respect Malstrom's views for the most part, but he had somehow got it into his warped brain that the real Metroid fans, the ones who grew up with the series, didn't care about Samus as a character or the storyline of the series. But what he doesn't seem to understand is that even those of us who grew up on Metroid's arcade-like, maze exploring gameplay don't mind the story of the Metroid series. In fact, playing these games for so many years and yet still learning very little about Samus' past has only made us thirsty for more story in our Metroid games. And contrary to what some may claim, taking away the mystery from a character doesn't make that character less interesting.

I saw someone use the Star Wars prequel trilogy as an analogy for how filling in all the blanks with regards to the history of a beloved character could backfire and in essence destroy the integrity of that character...clever, but it's not the same thing. The character of Darth Vader/Anakin Skywalker was only ruined for those that wanted him to stay frozen as he was on silver screen circa 1977: a relentless, cold badass with a metallic heart...to those people, giving Darth Vader a tragic backstory involving a murdered wife and a high "metichlorian count" was just about the dumbest thing George Lucas could have ever done.

Here's where the Darth Vader analogy fails: the original Metroid trilogy of games, unlike the original Star Wars trilogy, actually gives us a few valid insights into the character of Samus Aran. As opposed to the near-constant two-dimensional of Vader in the Star Wars films, Samus actually isn't a two-dimensional character at all:

In the ending of Metroid 2 and intro of Super Metroid, we get the implication that Samus isn't all serious business and that she actually has a caring side:

Image
Image

Note the words "confused" and "child". Not the kind of words that a merciless and uncaring bounty hunter such as, say, Boba Fett might use to describe an energy-stealing parasite.

Furthermore, Samus has the opportunity to kill the hatchling--effectively ending the Metroid menace once and for all, and ultimately fulfilling the mission as it was given to her by the Galactic Federation---but doesn't. Instead, she puts the baby Metroid in the hands of scientists who might put it's powers to good use.

Image
Image

And as everyone knows, the scientists discovered that the energy-harvesting powers of the Metroids could be used for the good of civilization. But that's not the whole story:

Image

Samus wasn't about to just hand the baby Metroid--HER baby Metroid to a bunch of Federation scientists that would do who knows what to it in the hope of finding something remotely positive about the species. She actually stuck around until they found that there was an enormously positive aspect to the Metroid's powers. In her own words, she stuck around until she was satisfied that the baby Metroid was taken care of.
Now on the flip side off that coin, if the scientists were unable to find anything useful in the creature, Samus may have taken it upon herself to destroy it. But it's clearly implied throughout this intro that Samus has very strong feelings about a number of things--this baby Metroid, Metroids in general, and bears a sense of goodwill towards mankind.

In conclusion, Sean Malstrom would have you believe that Metroid is an old-school, arcade-style experience where you zap Metroids and other zany outer-space creatures...but anyone paying attention throughout the series would tell you that there's far more depth to it than that. He had deluded himself into thinking that we didn't care about the story, that the Metroid series didn't originally have a story, and that Yoshio Sakamoto--how dare he defile the genius creation of Gunpei Yokoi--was on a massive ego trip, inserting "story" and "character emotions" into the series at any chance he could. No Sean. Those elements were always there...you were just too busy mashing the start button to notice them.

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Man, you're clever! Classy too! Watch out folks; this guy knows a thing or two about teaching people a lesson! - Satch

Adjective: ad hominem
Appealing to personal considerations (rather than to fact or reason)

Thanks, Satch! I love you too.


Last edited by Justin_Bailey on 02.08.10 5:16pm, edited 1 time in total.

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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 6:58pm 
Zeta Metroid
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Justin Bailey, Malstrom didn't even like the story that was told in Super Metroid. If you read his post, he is against the idea that a game should have narrative (I don't think the guy was ever all that big into reading manuals). I'm not exactly sure what his criteria are, but he seems to have some reservations for going after Chrono Trigger's cutscenes, even while he pans Super Metroid's. I don't know, though. There's been a fair amount of narrative in the games from Metroid II onward, so my gut says that Malstrom is just plain wrong about what Metroid is all about. The first game was about "zapping metroids" because it was fucking 1986 and they didn't have the technology to add much narrative, but the way the games have evolved since then show that narrative plays a vital role in the creator's vision. The exploration of Samus as a human in general and as a woman specifically has been nagging at those who play the game because of this narrative, and I don't buy for an instant the suggestion that those people are a minority.

However, Malstrom may be misreading Metroid fans specifically, but I think in a more general sense he has a point. Video games have been progressing towards movies where you have to do shit to get to the next scene. It's almost palpable in games like Uncharted, the Final Fantasy series, Assassin's Creed II and the recent Call of Duty iterations. I think it's easy to lose the balance between gameplay and narrative these days because technology now gives so much room for narrative, but I think Malstrom overreacts when he says narrative should be cut completely. He forgets that Super Metroid was also one of the first games to really tell a story directly through gameplay (the path you're "supposed" to take actually has a plot if you care to look for it), and that the balance between narrative and gameplay was very well balanced for those who took the time to appreciate both, partly due to the convolved nature of the two aspects in-game.

I think the cutscene is a valuable tool. Like any tool, overuse can ruin the work it's meant to be used on. I think Malstrom is wrong to pan the cutscene as a whole, because he is denying its usefulness. I have my reservations about Other M, yes, but I'm optimistic that Sakamoto is aware of the how to tell a story in a video game without making the player feel dragged along. After all, he was behind Super Metroid. All that remains to be seen is if he can do it again. I'm cautious, but hopeful, personally. I guess that makes me naïve in Malstrom's worldview.

Then again, the flipside of naïveté is cynicism.


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 10:55pm 
Super Metroid
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Oh dear lord. More.

*cracks knuckles* These are emails from Sean Fanboys! Oh joy!

Email 1 Super Metroid wrote:
The people on that forum are smoking crack


Awesome, we are all smoking crack. How about we all take a drug test. Oh that is right, that wouldn't mean anything because you were trying to insult us other than actually implying we are on drugs. Good job, we are definitely feeling the burn from that one!

Email 1 Super Metroid wrote:
No one who played Super Metroid remembers the final scene because of the “touching sacrifice of the last metroid.” That is internet wankery. Anyone who actually played that game remembers that scene because it’s when you get the HYPER BEAM! Yeah! Then you blast the crap out of Mother Brain, which is awesome.


I am seeing a major similarity between this guys views and Sean's views we might as well be criticizing Sean instead of a lapdog.

Email 1 Super Metroid wrote:
If Sakamoto wants people to love Metroid other M, he should put kick ass guns and weapons like the hyper beam into it, not “womanly maternal instincts.”


*facepalms* Ok you know what? If you want to mindlessly shoot things go play Halo, you might actually get along with those fanboys.

Email 1 Super Metroid wrote:
However someone wishes to experience a game is up to them. Let’s leave them alone on that.


Can't criticize you on that. z:)

Email 2 Those Angry Fans wrote:
Hello Malstrom,
I’m a bit surprised you bothered acknowledging those crazy Metroid (or really Sakamoto?) fans. Sounded like they had enough to freak out and pop a vein over already. Anyway correct me if I’m wrong, but would you agree that the fans who are all about the narrative are really just low on imagination? Like, they can’t handle the ambiguity of the magical world of video games and must have some sort of logic or excuse to rationalize it?


Ah, ignorance to the max. We are not Sakamoto fanboys, however we trust in what he is doing and applaud for what he has done. There is no shame in that. Imagination? Well if this counts then I believe all of our theories and fanfics cover all that. We have imagination, we just want more canon. (I suppose.)

Email 2 Those Angry Fans wrote:
I think these are the people who desire sequels to stories that don’t need them, who hate a film that ends without a clear resolution, as if you need the writer to hold you by the hand and explain everything for you. They need to be told what Samus is feeling, because they can’t imagine themselves walking around Planet Zebes. Maybe she’s scared, or frustrated, or totally pumped? But Sakamoto explains it for us that surely, because she’s a woman, she must be feeling girly thoughts of babies and boyfriends. The beauty of “Samus” was that you only saw armor; no face, no dialogue, it might as well be you in that suit.


Exactly who are you trying to describe. I am pretty sure none of us really wonder about things like that. If anyone on here wants to cover this quote by all means do so.

Email 2 Those Angry Fans wrote:
Really, when it comes down to it, Samus is the suit. The woman inside is just a bonus. The fans of the narrative and Sakamoto himself seem distracted like an employee who keeps drooling over a female co-worker and is wasting both their time by hitting on her. They really ought to just be getting back to work, killing space pirates and metroids.


Ah, another fan who just wants to "Zap Metroids". I have already said what I wanted to about this.

Email 2 Those Angry Fans wrote:
I feel sorry for these fans because what they really want is either to have a relationship with Samus or some kind of movie or book about a girl in space who has maternal feelings, and they’re stuck with a video game. I feel worse for the real fans who want a video game about aliens and missile-shooting armor and we’re stuck with cutscenes. Make no mistake, I like Samus as a character, but I don’t need people telling me who she is or what she’s thinking


LOL. Dude, get off of your highchair. (Or is it high horse?) Personally I can't tell when it comes to you.

Email 2 Those Angry Fans Sean Malstrom's Response wrote:
What is animating them is Game God worship. If Sakamoto says Metroid was a certain way, then that is the way how it was. A Game God cannot be disputed.


OMG! Yet again, we worship no Game God and everyone else here would say the same. On to Email 3!

Email 3 Metroid and Story wrote:
*the whole message*


Congrats Fan 3! You didn't insult therefore, I have nothing to say to you. You presented your opinion in an appropriate manner so I applaud to you! z:)
----

Here is the thing fellow MDb'ers. I have seen so many similarities between these emails and Sean's own opinion. So these are definitely Sean fanboys. Now I have been known to argue for days, and this isn't done until they stop talking. Because I can keep this up, I enjoy it. I love it. :awesome:

_________________
Skype wrote:
Yut Next thing they will say Ridley smacking Higgs was racist
Outlaw Black man in my Metroid
I told them, You are all idiots
Alpha makes me wish Samus were real so this debate would be over
Outlaw Plasma beam BIATCH
Alpha HELL YEA
Yut Aw Yeah


Last edited by Outlaw on 02.08.10 11:08pm, edited 1 time in total.

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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 10:59pm 
Zeta Metroid
Joined: 06.06.08 4:29pm
Posts: 531
Eh, let him rant. If he wants to play a game that gives him no reason to care for the protagonist, that's his problem.

Basically, this is just want he wants: to see everybody bickering over his opinions. Need I remind everybody that we haven't actually seen some REAL gameplay yet?

_________________
:metroid: = Ultimate Warrior
8) = Ultimate Warrior
Therefore, 8) = :metroid:

Now you know why they call it Metroid.

----

"He tri-ied to kill me with a forklift, huzzah!"


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 11:00pm 
Super Metroid
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Maetch wrote:
Eh, let him rant. If he wants to play a game that gives him no reason to care for the protagonist, that's his problem.

Basically, this is just want he wants: to see everybody bickering over his opinions. Need I remind everybody that we haven't actually seen some REAL gameplay yet?


That should be in everyone's mind, I know it is in mine.

_________________
Skype wrote:
Yut Next thing they will say Ridley smacking Higgs was racist
Outlaw Black man in my Metroid
I told them, You are all idiots
Alpha makes me wish Samus were real so this debate would be over
Outlaw Plasma beam BIATCH
Alpha HELL YEA
Yut Aw Yeah


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 11:12pm 
Gamma Metroid
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Outlaw wrote:
Here is the thing fellow MDb'ers. I have seen so many similarities between these emails and Sean's own opinion. So these are definitely Sean fanboys.

I've got a different theory: these "Sean fanboys" are actually Sean himself. He's just posting emails to himself (or at least pretending to have been emailed) so that he can post what is meant to look like a "response," when in reality, he's using an AstroTurf excuse to write another extremely long blog post and stroke his own ego.

Also, flamingos.

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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.08.10 11:15pm 
Super Metroid
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I've got a feeling someone from here emailed him that trying to defend us.

_________________
Skype wrote:
Yut Next thing they will say Ridley smacking Higgs was racist
Outlaw Black man in my Metroid
I told them, You are all idiots
Alpha makes me wish Samus were real so this debate would be over
Outlaw Plasma beam BIATCH
Alpha HELL YEA
Yut Aw Yeah


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.09.10 12:16am 
Ridley
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Quote:
But I find it fascinating how people tell me what I should put onto the website as well as tell me to take things off.

Um, I think he requested that you remove the article out of pity. By continually responding to us and insulting us back, you're eliminating any semblance of professionalism you may have had. I mean, we're crazy, right? We're not even Metroid fans, right? So why do you seem so taken aback by what we're saying? Why do you feel the need to reply to us multiple times, instead of just ignoring us crazy wannabe fans?

So are you going to be the bigger man and not reply, or will your ego force you to insult us once again?

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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.09.10 12:24am 
Super Metroid
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It seems he and "his fans" use this method where they talk down to the "younger gamers" and say they don't know the classics, and that we are changing everything.

Me? I am 15. I like the originals, I like the exploration, I like the items, etc. Basically, I like everything that made Metroid what is was/is. But you know what I like as well. All of the "narrative" stuff they keep downing. I am just like them, but with new age stuff mixed in. Would I play another Metroid type game that is more like the original style? Hell yea. Would I play a game like Other M? The answer is Yes. So really, I don't see where they are trying to go when they use the younger gamer stuff on us.

Steamlord wrote:
So are you going to be the bigger man and not reply, or will your ego force you to insult us once again?


Either way, he can be the "bigger man". If he stops first, I still get the satisfaction of this debate/argument.

_________________
Skype wrote:
Yut Next thing they will say Ridley smacking Higgs was racist
Outlaw Black man in my Metroid
I told them, You are all idiots
Alpha makes me wish Samus were real so this debate would be over
Outlaw Plasma beam BIATCH
Alpha HELL YEA
Yut Aw Yeah


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.09.10 12:58pm 
Alpha Metroid
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Joined: 08.01.09 3:22pm
Posts: 181
Location: On a mission from God...
Abodos wrote:


Well darn, he actually did respond to my email(yeah, that was me). Better thank him for releasing that to inform my existence.
I'm so happy.

By the, here's how I responded:

Email:

Hey! Thanks for noticing my email! I've never actually expected you to responded to me on your blog, therefore informing everyone about what I think. You've probably also received some hatemails aimed at me from your fans.
Isn't it nice how we can make new enemies with few senteces?
Though, I did exaggerate on that last part of my email(you know, the whole "erasing article"-thing), but hey, that's the circle of life.

Also, flamingos are overrated. Common cranes are much cooler.

Email Part Deux

... Wait, there's some typos on my email. I would humbly apologize for any inconsistencies caused on your simple-minded brains by my lack of spell checking.

It's a mad, mad world, eh?

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Just like that, eh?


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.09.10 1:54pm 
Gamma Metroid
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Those who remember my posts discussing the merits of Metroid Prime vs. Super Metroid know I have a penchant for writing giant exhausting walls of text when a topic irks me. Thankfully I stepped into this topic late and thus will steer clear of excessive vitriol. However, having just read Sean Malstrom's first post I'd like to say that, his profusely absurd comments deriding Super's story (which I actually feel is one of the best gaming stories ever) notwithstanding and describing Prime as Super in 3D, I agree with his general sentiment. Video game stories are, for the most part, silly, ill-conceived, poorly executed, badly written, badly implemented, and often unnecessary. As Malstrom points out, the childish stories in games are certainly a cause for derision from people unfamiliar with the medium, but they should be a cause for derision from those within.

I LOVE the original Metroid trilogy, and that includes its approach to story. Within three games that essentially have only minimal narration and only brief opening and ending cinematics it manages to establish its namesake as terrifying creatures (and believe me, they terrified children), its protagonists as truly evil villians, its protagonist as mysterious but ultimately heroic, and hinted at a deeper universe filled with a long-lost race and culture that still played a role in what happened. Malstrom is right in that these things engaged your imagination, but they also told a story coherently in and of themselves. There was no need to force feed it to the player and doing so would probably have detracted from the games.

Now, I am certainly in the wait-and-see camp, far more on the side excited to see Sakamoto's return to Metroid on a home console than on the side tentatively worried, but I'm more excited for the gameplay than the story. The story's instead something that has me curious, but I don't expect it to be the game's biggest strength, particularly since it promises to interrupt gameplay intermittently.

Edit: Any fans of the sublime indie game Braid might be interested in hearing its creator's thoughts on how stories actually sabotage immersion in games. I think he's right, and I think gaming would do well to evolve beyond its Hollywood envy and embrace a vision of gaming that emphasizes its strengths in creating interactive experiences and worlds rather than its narrative deficiencies.


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 Post subject: Re: Sean Malstrom Blog [SPLIT]
Posted: 02.09.10 3:36pm 
Zeta Metroid
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I think we should stop giving Li'l Seany Baby any attention. You guys are making it look like we actually give a damn about his opinions. He's just another one of these know-it-all small name - big ego bloggers who are extremely bad at admitting when they haven't done their research. As far as I know, he hasn't done anything to deserve this kind of attention. Let's not give him any.

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